Blog Archives

What I thought about the VGAs 2012

VIIIIIIIIIIIIIIIIICCCCTTTTOOOOOORRRRRRYYYYYYYYYYY!

A picture of Johnny Drama’s gotta be worth at least a billion words, but I shall try to elaborate nonetheless. Here’s what I thought about:

The Walking Dead winning Game of the Year

See above picture. Seriously, if XCOM wasn’t it, this is the only GOTY winner I’d have been happy with. It’s a testament to the sheer quality and emotional impact that Telltale managed to pack into their stellar game. To put this victory into perspective, here’s a list of the publishers of the last 3 winners – Bethesda Softworks (subsidiary of ZeniMax Media), Rockstar Games and Sony Computer Entertainment, I think it’s safe to say that those are some pretty big fish.  Telltale made and published The Walking Dead, all off their own bat; and now, their name’s up on that list, deservedly so. For this achievement, they also won Studio of the Year, and I don’t think anybody would begrudge them that.

XCOM Enemy Unknown winning Best PC Game

XCOM was my personal pick for Best PC Game and Game of the Year, so I’m pretty happy that it picked this one up. I’m glad it’s gotten the recognition it deserves, even if it hasn’t quite managed the appropriate sales yet. Still, Take-Two’s happy, calling it a ‘commercial success’; and, if that means a sequel, so am I.

More after the break.

Read the rest of this entry

Advertisements

Spike Video Game Awards 2012 – and the winners are…

There’s always a certain amount of skepticism about the Spike VGAs, as there will be about any gaming awards that try to blend recognition with as much spectacle as this. And I don’t think anybody besides Spike themselves would disagree that the world would be a better place with fewer celebrities pretending to be obsessed with games. (It’s just awkward for everyone, really.)

I’ve been skeptical myself, but not this year. Why?

Because The Walking Dead won Game of the Year.

Once you recover from your shock/happiness, click on past the break for the full list of winners. Trust me, you’ll want to.

 

Read the rest of this entry

That’s What They Said – Games Are Best When Things Go Wrong

Jim Rossignol, over on Rock Paper Shotgun, has described how the games that keep yanking the floor out from under his feet are the ones he keeps going back to. I agree wholeheartedly with that sentiment, and the possible masochism it implies, but he really had me when he mentioned XCOM. (It doesn’t hurt that I’ve been wanting to try out FTL and Day Z for quite awhile, either!) If those tidbits of information combined with the quote ‘death-simulation anecdote generator’ aren’t enough to make you click on this link and read it yourself, you’re doing it wrong.