So Gearbox Software was the highest bidder in the auction for the Homeworld license.
While the identity of the winner was kept confidential until yesterday’s announcement, we already knew who the runners-up were – Stardock, the guys behind Sins of a Solar Empire. And in third place was Paradox Interactive (known for Majesty, Magicka and, most recently, the best trailer of 2013), who graciously conceded defeat via the following tweet –
We finished 3rd in the Homeworld auction; I would have loved to work on that IP but wish the winners all the best and hope for a great HW3
— Fredrik Wester (@TheWesterFront) April 19, 2013
A great Homeworld 3 – now, I don’t know much about Mr. Wester, but he’s rather effectively summed up what every Homeworld fan has wanted since 2003. Of course, since THQ’s tragic demise, question marks hung over the future of the franchise, let alone any possible sequel; now, at least, we’ve got room to hope on both those fronts.
However – and this is the bit that concerns me – is Homeworld in safe hands?
The answer, quite clearly, is no.
A weary Russian voice reading the opening to ‘Genesis’ isn’t the usual soundtrack for a game trailer, but it sure works for Metro: Last Light. I’m itching to step back into Artyom’s shoes, and this trailer doesn’t help. Metro 2033 is one of the more underrated games of the past couple of years; let’s hope that Last Light can polish up that legacy a bit. Speaking of which, I’d be remiss if I didn’t inform you that you can snag yourself a free copy of Metro 2033 simply by liking this Facebook page. (and I highly recommend you do so!)
Bonus reading – over on Kotaku, Jason Schreier’s written an article titled ‘Thirteen Things You Should Know About Metro: Last Light‘. One of his observations made me laugh out loud, and I’m going to quote it here in the hopes that it’ll convince you to head on over and have a look:
8. In the bar, your character can sit next to a homely, somewhat overweight woman. As you drink, she’ll get skinnier and more attractive. Classy!
And finally – how about that box art, eh? I quite like it!
Given that the character you’ll play in Darksiders 2 is Death himself, it’s safe to assume that there will be some dyin’. In the above video, Lead Combat Designer Ben Cureton explains how you can make yourself happen to your enemies (whether singly, multiple or boss-like) in a myriad of ways.
Thanks to the good folks over at e-xpress Interactive Software, a copy of Darksiders 2 should be winging its way towards me as I type. Time, weather and apocalypse permitting, my review of the same will be up shortly. Watch this space!
Earlier today, THQ took the wraps off Company of Heroes 2, a sequel to the much-loved 2006 original, scheduled to release in early 2013. Set amidst the frozen battlefields of World War II’s Eastern Front, players will be tasked with taking charge of the Red Army and repelling the legions of Nazi invaders. Sounds tough, but worry not – history relates that the Germans did come a cropper in Russia, partly because they failed to take into account what Ned Stark kept banging on about, and partly because of the Red Army’s aptitude for sheer bloody-mindedness. (Also, I’ve heard that, in Soviet Russia, cold catches y- come on! You knew that was coming.)
Company of Heroes, for me, was the game that made strategy gaming sexy again when it released – kind of like what Call of Duty 4 would do for shooters a year later – and, as a result, I am positively besides myself with excitement that it’s getting a sequel. I’m also glad to see Relic exploring the Eastern Front, as it’s hitherto been woefully under-represented in gaming. Relic’s also bringing an upgraded Essence Engine to the party, which should result in “increased graphical fidelity and new environmental destruction.”
If I’m honest, that’s not even really necessary – CoH was pretty darn close to perfect, by my reckoning. Just give me more of the same, THQ – don’t fix what isn’t broken – and we’ll both be laughing. You, all the way to the bank; and me, all the way to Berlin.
Full press release after the break.