I didn’t actually realize it, but March 2013 may just be the month that my brain is finally melted by video games.
BioShock Infinite, SimCity, Starcraft II: Heart of the Swarm, God of War: Ascension, Tomb Raider, and Gears of War: Judgement; and that by no means is the complete list. Two sequels, two prequels and two reboots; about all they have in common is that you could slap the words ‘hotly-anticipated’ in front of each and every one of them. Any two of those in a month would make it a good one for gaming (and you could argue that Starcraft and BioShock don’t even need any company). All of them? Gods of gaming, my cup runneth over; however, my wallet does not.
!#@!ing hell, I’m still playing Crysis 3!
He’s rapidly becoming my favourite writer on Kotaku.com, and Kirk Hamilton knocks it out of the park yet again with this rant of Biblical proportions about what not to do when it comes to game menus. I’m with him on pretty much every point, except the last one – I liked the Max Payne quit screens! No further ado, just click on over and check it out.
[Image courtesy Kotaku.com]
Jim Rossignol, over on Rock Paper Shotgun, has described how the games that keep yanking the floor out from under his feet are the ones he keeps going back to. I agree wholeheartedly with that sentiment, and the possible masochism it implies, but he really had me when he mentioned XCOM. (It doesn’t hurt that I’ve been wanting to try out FTL and Day Z for quite awhile, either!) If those tidbits of information combined with the quote ‘death-simulation anecdote generator’ aren’t enough to make you click on this link and read it yourself, you’re doing it wrong.