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Thief reboot outed by next month’s Game Informer cover, coming in 2014

As Game Informer just revealed, the Thief series will be rebooted in 2014 on PC and next-gen consoles. Rumours of a sequel in the widely revered stealth series have been swirling around for a while, now, but Eidos Montreal’s decided to start afresh.

Series hero Garrett returns to the Gothic, industrial metropolis known simply as the City to steal any and everything that will make him richer. Unfortunately, the City is broiling with social tension as it is ravaged by a plague and lorded over by a political tyrant known as the Baron.

So, Garrett returns (is anyone else getting a Raziel vibe from the above picture, though?) and it looks like they’re not messing with the setting too much either. Let’s just pray that they leave those goddamn moss arrows out of this one.

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Watch out, we’ve got an incoming Stealth Bastard: Tactical Espionage Arsehole

 

Really, I could’ve just made an empty post with that title and I would’ve been happy.

Still, I suppose I should tell you – a deluxe edition of Stealth Bastard, described as a crazy love-child of Metal Gear Solid and Super Meat Boy, will be sneaking up on Steam this November. This edition will, at the very least, feature some brand-new stealth equipment that the freeware version doesn’t have. So who else is planning on picking up the self-described ‘game that injects a syringe-full-o’-adrenaline and a liberal dash of bastard-hardness into the hide-em-up’?

I’ll be honest, they had my attention at ‘bastard’ but they had my money at ‘arsehole’.

Hitman : Absolution, Now With More People

Funny how there just so happens to be a rather large number of bald people in this particular crowd, non?

Hitman : Absolution seems to be taking the low-key path to retail, as befits a game about a stealthy assassin. Now and then, a couple of tidbits do leak out, however; such as this screenshot showcasing Hitman : Absolution’s ‘crowd technology’, which reportedly allows for ‘very dense crowds which allow players to both interact with and influence the behavior of each individual character.’ If you ignore the suspiciously co-ordinated clappers to the left (seriously, they look like a flash mob), it actually looks pretty good.

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