Harry Callaghan started work on what he imagined would be a “very quick visual test”. I think that all of us are quite happy that it snowballed into so much more, as you can see above. What makes ‘Meet the Cores’ so impressive is the attention to detail, the effort to replicate the original voice actors’ delivery, and the fact that it wasn’t made using the recently-released Source Filmmaker. I do wish the Space Core had gotten more screen-time, but *NIT-PICKING DETECTED. OFFENDER WILL BE VAPORIZED*
If you needed a reason to dust off your copy of Portal 2, here you go : Aperture Science is about to introduce the Perpetual Testing Initiative, as Cave Johnson announces with his customary style in the above trailer. On one level, this announcement is about the release of free DLC that will let players create and share their own Portal puzzles; and, on another level, it’s about Aperture Science taking outsourcing to new levels by conning the Multiverse (as depicted by a rather pathetic cephalopod) into doing its dirty work for it. What it’s really about, however, is the fact that once user-created puzzles start hitting the Steam Workshop, Valve/Aperture (it’s getting harder to tell them apart, isn’t it?) is going to have you testing for a long, long time.
You won’t really care too much about that, though, because Cave Johnson laughs at an octopus. No, really.
Full press release after the break.