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What I thought about the VGAs 2012

VIIIIIIIIIIIIIIIIICCCCTTTTOOOOOORRRRRRYYYYYYYYYYY!

A picture of Johnny Drama’s gotta be worth at least a billion words, but I shall try to elaborate nonetheless. Here’s what I thought about:

The Walking Dead winning Game of the Year

See above picture. Seriously, if XCOM wasn’t it, this is the only GOTY winner I’d have been happy with. It’s a testament to the sheer quality and emotional impact that Telltale managed to pack into their stellar game. To put this victory into perspective, here’s a list of the publishers of the last 3 winners – Bethesda Softworks (subsidiary of ZeniMax Media), Rockstar Games and Sony Computer Entertainment, I think it’s safe to say that those are some pretty big fish.  Telltale made and published The Walking Dead, all off their own bat; and now, their name’s up on that list, deservedly so. For this achievement, they also won Studio of the Year, and I don’t think anybody would begrudge them that.

XCOM Enemy Unknown winning Best PC Game

XCOM was my personal pick for Best PC Game and Game of the Year, so I’m pretty happy that it picked this one up. I’m glad it’s gotten the recognition it deserves, even if it hasn’t quite managed the appropriate sales yet. Still, Take-Two’s happy, calling it a ‘commercial success’; and, if that means a sequel, so am I.

More after the break.

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More than meets the eye

Gaming elicits a number of reactions. In my life alone, I’ve seen it derided, dismissed as childishness and (occasionally) held up as the Root of all Evil. Thing is, though, it’s a world of near-unlimited possibilities to me. There’s a certain kind of joy you find when plunging headlong off the beaten path, such as throwing a fridge at someone’s head in the original Deus Ex or finding John Romero’s head in Doom II or wandering through the Secret Cow Level or…the list is endless. Throw another person into the mix, and gaming can be a very very special experience indeed.

Over on Kotaku, Kate Cox has written a piece that pretty much sums this up. Go read it. And then, go play a game. Have fun. Be a White Scarf to somebody. Griefing will never go away, but that choice – and a million others – is yours to make.

(Oh, and if you haven’t already, play Journey.)