Blog Archives

What it took to make BioShock Infinite

To herald the long-awaited launch of BioShock Infinite, Irrational Games tweeted the above picture. It’s always nice to get perspective on the effort that goes into making a AAA game, which is something that we gamers don’t always know too much about. Sadly, I haven’t yet managed to get my hands on the fruit of Irrational’s labours, but the initial response has been rather positive.

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Bioshock Infinite shows us the beast and worst of America

In-game footage, awesome action, bad-ass enemies, jaw-dropping scripted sequences, death-defying leaps, death-inflicting leaps, possible links to Rapture and a really catchy song – if there was a checklist that Irrational Games was working through when they made ‘Beast of America’, I’d say they must’ve damn near checked all those boxes.

Columbia sure looks lovely in between all the things that are trying to kill you. Bit of a Boardwalk Empire vibe near the beginning, which was quite nice.