The latest in Rockstar’s ongoing series of Max Payne 3 videos gives us our first look at the multiplayer. For an atmospheric story-driven game like Max Payne, creating a solid multiplayer component was always going to be a challenge; and that’s without even taking into account just how tough the proper implementation of bullet-time must be. Either way, it looks like Rockstar’s putting some effort into this, so hopefully it won’t be just some tacked-on, half-assed feature that was only included for the sake of an extra bullet-point on the box.
In related news, Dan Houser (co-founder of Rockstar) spoke to IGN recently about the differences between designing Rockstar’s traditional open-world sandbox games as compared to more linear experiences, such as Max Payne. He also talks about ‘Crews’, Max Payne 3’s equivalent of online clans, how they work and – most interestingly – how they’ll carry over to Grand Theft Auto V when it releases this…well, whenever it releases.