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14 minutes of Far Cry 3 gameplay just might bring you to your (shananananananananananana) knees (knees)

I know that most developers probably have a million better things to do than talk enthusiastically at a camera but damn, isn’t it just refreshing to listen to a couple of guys play a game and have some fun? Jamie Keen (lead game designer) and Mark Thompson (level design director), take a bow. Some fairly unsubtle name-dropping at 4:21 would be the highlight of a very watchable video. Or maybe the lighthearted joshing over a couple of suspiciously accurate shots, followed by constant sniping (no pun intended) about a woefully-wide arrow.

As enjoyable as the banter was, it wouldn’t mean scratch if the game wasn’t up to snuff. However, with every video I see, Far Cry 3 is looking more and more exciting. That dynamic open-world is the stuff life-destroying games are made of, and I can see myself losing quite a few hours to those islands. I’ve been down this road before, with Far Cry 2; and that didn’t quite work out, for any number of reasons. Far Cry 3, on the other hand, has done everything right so far and could just be the dark horse success in a very crowded release window.
Fun fact – before writing that title, I actually slowed down ‘Welcome to the Jungle’ and tried to count the exact number of times that Axl says ‘na’. In between ‘sha’ and ‘knees’, of course; if you didn’t get that reference, you have absolutely no business looking at me like I’m a crazy person. Everybody else, feel free.

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