Category Archives: Gameplay
I’ll say this for Rockstar Games – they’re masters of stringing you along, this is known; but when they deliver, boy do they deliver.
It looks…well, it looks fantastic. The graphics are good, it looks like they’ve put some thought into improving the mechanics, and the world…you know, the worlds GTA’s given us over the years were always the biggest draw for me. Whether it was the keen sense of satire around the inhabitants, the abundance of tucked-away easter eggs and other secrets or the simply staggering attention to detail, there was nothing I enjoyed more than getting up to speed in Rockstar’s Bizarro metropolises. And I absolutely cannot wait to sink my teeth into this one.
It’s either a testament to the reputation Rockstar’s built for itself or to my unashamed status as a GTA fanboy (or both), but I was grinning before I even clicked ‘play’. That grin stayed on my face throughout, except for all the times my jaw dropped; and there were quite a few of those. I’ll probably take a more in-depth look at the snippets the trailer reveals, but right now, I’m just going to watch it a few more times and try to hold back my growing conviction that Rockstar’s done it again.
Somewhere between joyful and peachy? Sounds about right.
Far Cry 3 did set the the bar fairly high when it came to developer diaries, but Blood Dragon simply smashes it out of the park. It’s not often a developer walkthrough manages to drop my jaw, but this one managed it on multiple occasions. If you’re still on the fence about Blood Dragon, watch this – you might love it, you might hate it, but it’ll definitely leave an impression.
Look, EA, DICE, whoever – I’m willing to buy that Battlefield 4’s spec ops dudes have been throwing themselves off buildings for years, until they’ve built up an immunity towards fall damage and can treat a collapsing factory roof as nothing more than a mild annoyance. I can also believe that – in a touching homage to those fallen G.I. Joes at the back of the cupboard – these fine soldiers now come with detachable limbs that can be severed with merely a flick of a (friendly) knife, thus making battlefield – hah – surgeries but a moment’s work.
But do you really expect me to believe that these men, these highly trained professionals, can’t turn a goddamn radio off?
That’s the sort of rookie mistake that Call of Duty wouldn’t make, you mark my words.