Category Archives: Developer Diaries

Far Cry 3: Blood Dragon is out today, here’s a video to show you why you should play it

Far Cry 3 did set the the bar fairly high when it came to developer diaries, but Blood Dragon simply smashes it out of the park. It’s not often a developer walkthrough manages to drop my jaw, but this one managed it on multiple occasions. If you’re still on the fence about Blood Dragon, watch this – you might love it, you might hate it, but it’ll definitely leave an impression.

14 minutes of Far Cry 3 gameplay just might bring you to your (shananananananananananana) knees (knees)

I know that most developers probably have a million better things to do than talk enthusiastically at a camera but damn, isn’t it just refreshing to listen to a couple of guys play a game and have some fun? Jamie Keen (lead game designer) and Mark Thompson (level design director), take a bow. Some fairly unsubtle name-dropping at 4:21 would be the highlight of a very watchable video. Or maybe the lighthearted joshing over a couple of suspiciously accurate shots, followed by constant sniping (no pun intended) about a woefully-wide arrow.

As enjoyable as the banter was, it wouldn’t mean scratch if the game wasn’t up to snuff. However, with every video I see, Far Cry 3 is looking more and more exciting. That dynamic open-world is the stuff life-destroying games are made of, and I can see myself losing quite a few hours to those islands. I’ve been down this road before, with Far Cry 2; and that didn’t quite work out, for any number of reasons. Far Cry 3, on the other hand, has done everything right so far and could just be the dark horse success in a very crowded release window.
Fun fact – before writing that title, I actually slowed down ‘Welcome to the Jungle’ and tried to count the exact number of times that Axl says ‘na’. In between ‘sha’ and ‘knees’, of course; if you didn’t get that reference, you have absolutely no business looking at me like I’m a crazy person. Everybody else, feel free.

Hitman: Absolution walks the streets of Hope

It’s getting closer to the release of Hitman: Absolution, so I thought this might be an appropriate time to revisit one of the better level previews I’ve seen. This video was pretty much the reason that my attitude towards the upcoming Hitman: Absolution went from ‘meh’ to ‘holyshit!; it may be lengthy, but trust me, it’s well worth it.

Also, Agent 47 was not looking at explosions before it was cool.

Hitman: Absolution has a story to tell (and an Inception horn to blow)

Seriously, those damn horns are everywhere.

Anyway, Hitman: Absolution – a game I’m stoked enough about to actually use the word ‘stoked’ – has released the now-obligatory developer diary to talk about immersion and storytelling. While I may sound disparaging, I’m actually a pretty big fan of these sort of videos because of how they let us get a look behind the scenes; which, in turn, allows me to fully appreciate the experience that the game delivers. If you’re still not sold, check out the developer diaries/behind-the-scenes videos for any Uncharted game or Heavy Rain.

The rest of the video features the big-name Hollywood talent that IO Interactive’s brought in, such as Vivica Fox (Kill Bill, Independence Day), Shannyn Sossamon (A Knight’s Tale, fun to type) and Powers Boothe (the guy with the coolest name in Hollywood, and Deadwood). Also, at 6:22, if that’s a tip of the hat to one of my favourite movies…points, IO, definite points.