Category Archives: Technology

Metal Gear Solid V: The Phantom Pain is now official, here’s the debut trailer

Bringing to an end one of the lengthier sagas in video game announcements, a bandage-swaddled Hideo Kojima took to the stage at GDC to officially announce Metal Gear Solid V: The Phantom Pain. The above trailer features footage from both the earlier Phantom Pain and Ground Zeroes trailers, confirming that both ‘games’ were merely smokescreens. Kojima also played through a section of the tutorial on stage, which I’ve linked to here:

Click on past the break for a rundown on everything we know about Metal Gear Solid V.

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A Japanese mech could be yours for $1.35 million, why are you still here?

Suidobashi Heavy Industries are the brains behind Kuratas, a 13-foot tall mobile suit that weighs 4.4 tons, and looks like a cross between a Geth unit and a Metal Gear. Oh, did I mention that it’s available for pre-order right now?

At this juncture, I feel that I should point out a few things. Firstly, there is some debate whether this is real or not. Secondly, that first point shouldn’t matter because this video is…you know what? I’m not even going to describe it; words could do it no justice. Lean back and watch four minutes and forty-two seconds of awesome. You won’t regret it. Just…try not to eat or drink anything for the duration, okay? Trust me.
If you survive the video, my second-by-second reactions are listed after the break; partly because this is one to tell the grandchildren, and partly because, well, ****.

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Virtual reality? In Carmack we trust

The man, the legend.

If any man can help VR realize its potential, it’s technology legend John Carmack. Eurogamer’s Oli Welsh was lucky enough to meet the man himself, and he’s written about it over on GameTrailers.

5th Avenue Frogger Is Full Of Win

If you want to have your mind (nostalgically) blown by a talking Cockney frog without the use of any illegal substances, this video is for you.

And if you don’t, you either need therapy or a kind and understanding cell-mate.

The Making Of Kara

If, like me, you can’t stop thinking about Quantic Dream’s wonderful was-it-really-just-a-tech-demo Kara, here’s a fix to satisfy you for a while. Reminiscent of the enjoyable behind-the-scenes videos that came with Heavy Rain, the above video gives you a little glimpse into what it took to create Kara’s story. Incidentally, it also features Valorie Curry, the actress who played Kara; if that doesn’t sell it for you, I don’t know what will.

If you still want more, here’s an interview of David Cage (courtesy the European PlayStation blog) where he discusses the amount of work that was put into Kara, and where Quantic Dream wants to go from here. (A particular highlight is around the 5:50 mark, when Cage gives Ms. Curry one of the more cringe-worthy compliments I’ve heard recently.) Check it out after the break.

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Quantic Dream’s Done It Again – Say Hello to Kara

Quantic Dream, the people behind the critically acclaimed Heavy Rain, released the above tech demo – titled ‘Kara’ – during the Game Developer’s Conference. David Cage, founder and lead game designer, was quick to stress that Kara is not an announcement of a game in itself, but rather an indicator as to the direction Quantic Dream will be heading in with its next release. Cage wasn’t very forthcoming with more details, only revealing that the technology behind Kara was at version 1.0 when the clip was made but is now at version 3.0, and that he hopes to show us even more impressive examples of this technology soon.

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Hitman : Absolution, Now With More People

Funny how there just so happens to be a rather large number of bald people in this particular crowd, non?

Hitman : Absolution seems to be taking the low-key path to retail, as befits a game about a stealthy assassin. Now and then, a couple of tidbits do leak out, however; such as this screenshot showcasing Hitman : Absolution’s ‘crowd technology’, which reportedly allows for ‘very dense crowds which allow players to both interact with and influence the behavior of each individual character.’ If you ignore the suspiciously co-ordinated clappers to the left (seriously, they look like a flash mob), it actually looks pretty good.

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