Category Archives: In Retrospect

How I learned to stop worrying and love Dark Souls

Well, they DID say 'prepare to die' right on the box.

For those of you who were wondering how exactly I spent my holidays, this was pretty much it. Dark Souls is one of the more notable titles in my Hall of Shame, and I thought I might as well chalk this one off the list during the festive season. I thought that a gripping cinematic RPG was just the ticket for me to unwind after a frenetic pre-Christmas release schedule, and it would be the perfect way for me to let off some steam.

Boy, was that a bright idea.

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In Retrospect – Why You Should Buy Heavy Rain

Seeing as how the Internet’s still buzzing over the awesome Kara video from last week, I thought that this would be a good time to revisit Quantic Dream’s last major effort – Heavy Rain. I wrote this piece back in 2010, but I think it’s still valid today. Without further ado, here you go.

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Why You Should Buy Heavy Rain

An Unashamedly Subjective Article

First things first : this is not a review of Heavy Rain. In fact, portions of this article were written before Heavy Rain even launched here in India. If I might quote Tenacious D here, this is just a tribute.

Heavy Rain is an interactive drama psychological thriller video game created by Quantic Dream exclusively for the PlayStation 3. The game is written and directed by Quantic Dream’s founder and CEO David Cage. Heavy Rain’s story is a dramatic thriller modeled after film noir, featuring four protagonists involved with the mystery of the Origami Killer, a serial killer who uses extended periods of rainfall to drown his victims.

The player’s decisions and actions during the game will affect the narrative; the main characters can be killed, and certain actions may lead to different scenes and endings.

[taken from Wikipedia]
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Each of us has at least one game that he will remember for as long as he clicks a mouse button in anger. The reasons behind our choices are about as varied as you’d expect from a bunch of gamers, with all the choices that our chosen passion offers us. For a lot of us, Half-Life was such a game. For others, it might have been Diablo. A more recent candidate for the honor would be the Call of Duty series, and I’m sure GTA’s there or thereabouts as well. For some of us, it might even have been Dead or Alive Xtreme Beach Volleyball, and who are we to judge? My point is that each of us have had the fortune to encounter at least one game in our gaming histories that proceeded to shake things up and leave us, as gamers, the better for it. A lot of us, I’m sure, have thought at some point that they had it all figured out and seen all there is to see in gaming; the boundaries were mapped, the concept was clear. No surprises. And each and every one of us has had a game that came along just when we were getting comfy on our couch of jaded cynicism and proceeded to blow the ever-loving stuffing out of our minds. For me, that game was Indigo Prophecy aka Fahrenheit.

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