What it took to make BioShock Infinite

To herald the long-awaited launch of BioShock Infinite, Irrational Games tweeted the above picture. It’s always nice to get perspective on the effort that goes into making a AAA game, which is something that we gamers don’t always know too much about. Sadly, I haven’t yet managed to get my hands on the fruit of Irrational’s labours, but the initial response has been rather positive.

Advertisements

About Arjun Sukumaran

Oh, impatient and unsubtle man!

Posted on March 26, 2013, in Behind the Scenes and tagged , , , , , , , , . Bookmark the permalink. Leave a comment.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: