Monthly Archives: January 2013
To the wailing of infants, the beating of breasts and much gnashing of teeth, Rockstar today announced that GTA V will release on September 17th, 2013. Originally scheduled to arrive in stores this spring, this significantly pushes back the launch of what is easily my most-awaited game of 2013. Not that I’m taking this personally, or anything. YOU $%@#$%@$#%#$!
In other news, reports that the Rockstar executive who made the announcement looked like this are yet to be confirmed.
And while he may not have much to say due to his lofty location, he can afford to let his world speak for itself, because would you look at it?! Gorgeous was the first word to spring to mind, but it hardly does Owlboy justice. And that’s without taking into account the music, which is quite awesome in its own right. It’s not often a game goes from ‘I’ve never heard of that’ to ‘OMG when is this coming out?’ in the space of a single trailer, but Owlboy’s managed it as far as I’m concerned. Watch this!
Hipsters all up in my SimCity? Never thought I’d see the day. Still, this is pretty cool – Ocean Quigley, Creative Director at Maxis, recently took to his blog to show off the variety of filters you can implement in your SimCity game. The filters range from ‘Juicy’, seen above, to my personal favourite, ‘Black & Red’, which you can see after the break. Apart from looking pretty cool and allowing you to customize your SimCity experience just the way you want it, these filters also make SimCity more accessible to colourblind gamers, as Kotaku points out. And that’s worthy of applause in its own right.
If you’d rather not browse through (dapper Danny) Ocean Quigley’s – seriously, how awesome is that name? – blog, here are the links to the relevant posts:
If, like me, you’re still bathed in the warm (rocket-fueled) glow of nostalgia from yesterday’s Quake 3 love-in, then you’ll probably enjoy this video as much as I did. It’s always fun to watch just how far dedicated players can push a game’s boundaries, and stuff like this is a large part of why Quake 3’s still going strong 14 years after release.
When the lead writer for a game hastily distances himself from a promotional trailer, it’s almost certain that it might not be in the game’s best interests. After watching the eloquently named ‘Kick Ass’ trailer, it’s also clear that whoever wrote that voiceover subscribes to the Samuel L. Jackson school of narrative (it’s the one that says ‘bad motherf*****’ on it). This may yet be intentional parody – for the game’s sake, I certainly hope so, because what we’ve seen so far looks pretty good indeed.
The beauty of Quake 3, and the reason it still enjoys a fanatical following today, lies in its simplicity. No matter how elite the opposition, you always felt like you had a chance; that you were only ever a respawn away from having things just click into place for you, like long-range rockets on Q3DM17.
And then you got railed/humiliated/gibbed.
Still, that glorious simplicity meant that hope sprang eternal, and you just had to keep coming back for more. Considering some of the luminaries I played with, I was usually little more than a free frag (think guppy in a pond of piranhas) but the temptation of hearing those wonderful words – YOU HAVE TAKEN THE LEAD – was irresistible.
Over on GamesRadar, David Houghton calls Quake 3 ‘one of the greatest games ever made‘; and, I have to say, the man’s got a point. Check it out!
If there’s anybody out there who still doesn’t believe that Blizzard are the gods of cinematics, you might want to leave the room or something. We’ve got Hydralisks slicing through Marines, Ultralisks stomping on Siege Tanks and Kerrigan gloating over it all. Or was she? Who cares? Honestly, the only way this trailer could’ve been any better was if Mengsk had shown up, screaming ‘YOU SUNK MY BATTLESHIP!’ Wings of Liberty set the bar really high with one of my all-time favourite trailers, but Kerrigan and co. have just matched it.
I’ll hold my hand up and admit it – Heart of the Swarm wasn’t particularly high on my radar before today, but all that’s changed in 3 spectacular minutes. March 12th can’t come soon enough.
And CD Projekt Red storms into the early lead in the race for 2013’s Trailer of the Year!
Okay, okay – let’s pick our jaws up off the ground and be objective for a second here. Does it show any actual gameplay? Nope. Is there any hint as to how the game might play? Not really, no. On the other hand – is this not the same studio that gave us The Witcher and its celebrated sequel? Yes, yes it is! And are they also not generally all-around good guys (as well as being behind the treasure trove that is GOG.com)? Yep!
So, on the whole, I’d say a certain measure of elation is justified here. To be honest, I would’ve been happy with just an announcement that CD Projekt Red was making another game, any game. A game based on the classic pen-and-paper Cyberpunk 2020 would have me rather curious. An open-world multi-thread nonlinear RPG called Cyberpunk 2077, which openly claims inspiration from Blade Runner? My cup runneth over, friends – think Vesuvius.
If you’d like to see a little more about this trailer’s journey from concept to what you just watched – and who wouldn’t? – click here. Very cool indeed.
So. it turns out that life tends to get in the way of gaming, just a little bit. Who knew?
Kidding aside, Friendly Fire’s been down for longer than I’d like. That said, I might’ve needed the break. I’d like to say I’ve used the hiatus to rest and build up my energy for the new year, but well…let’s just say my body wasn’t ready.
All of this to say that…