Monthly Archives: October 2012
From Take-Two’s official website comes the news that we’ve all been waiting for – GTA V will be kicking in your doors come Spring 2013. According to Wikipedia, that’s just about six months away! Better yet, it will be available for pre-order in less than a week, on November 5th! (Remember, remember!)
You know how, sometimes, when you get a piece of news that you’ve been eagerly awaiting for ages, you just kinda feel drained? Unable to summon up an adequate response? This would be one of those times.
Thankfully, however, here’s Australian newsman (and all-around class act) Karl Stefanovic to do it for me:
Words I never thought I’d type, but that’s just a few of the potential match-ups available to you in PlayStation All-Stars: Battle Royale when it releases next month. As Sony’s elected to do a few times of late – most memorably with last year’s ‘Michael’ trailer – they’ve gone the live-action route, with the above result. Sony’s definitely got the character stable to make an awesome Smash Bros-type brawler, so here’s hoping they deliver.
Jim Rossignol, over on Rock Paper Shotgun, has described how the games that keep yanking the floor out from under his feet are the ones he keeps going back to. I agree wholeheartedly with that sentiment, and the possible masochism it implies, but he really had me when he mentioned XCOM. (It doesn’t hurt that I’ve been wanting to try out FTL and Day Z for quite awhile, either!) If those tidbits of information combined with the quote ‘death-simulation anecdote generator’ aren’t enough to make you click on this link and read it yourself, you’re doing it wrong.
14 minutes of Far Cry 3 gameplay just might bring you to your (shananananananananananana) knees (knees)
I know that most developers probably have a million better things to do than talk enthusiastically at a camera but damn, isn’t it just refreshing to listen to a couple of guys play a game and have some fun? Jamie Keen (lead game designer) and Mark Thompson (level design director), take a bow. Some fairly unsubtle name-dropping at 4:21 would be the highlight of a very watchable video. Or maybe the lighthearted joshing over a couple of suspiciously accurate shots, followed by constant sniping (no pun intended) about a woefully-wide arrow.
As enjoyable as the banter was, it wouldn’t mean scratch if the game wasn’t up to snuff. However, with every video I see, Far Cry 3 is looking more and more exciting. That dynamic open-world is the stuff life-destroying games are made of, and I can see myself losing quite a few hours to those islands. I’ve been down this road before, with Far Cry 2; and that didn’t quite work out, for any number of reasons. Far Cry 3, on the other hand, has done everything right so far and could just be the dark horse success in a very crowded release window.
Fun fact – before writing that title, I actually slowed down ‘Welcome to the Jungle’ and tried to count the exact number of times that Axl says ‘na’. In between ‘sha’ and ‘knees’, of course; if you didn’t get that reference, you have absolutely no business looking at me like I’m a crazy person. Everybody else, feel free.
Your mileage may vary, but my immediate response to the above trailer for Aliens: Colonial Marines was a heartfelt ‘D’oh!’. Why? Well, the trailer – which focuses on the upcoming release’s Escape multiplayer mode – bears more than a passing resemblance to the Survivors vs. Infected gameplay found in Left 4 Dead‘s Versus games. And once you make that connection, it’s a forehead-slapping-worthy moment when you realize just how well that type of gameplay would work in the Aliens universe. Heck, so many missions in the earlier games used to end like this anyway; the difference being that this time there’ll be other players dropping on you from the ceiling or bursting out of the walls. I don’t know about you, but that sounds like a pretty good Saturday night. (They’re alright for fightin’, don’t you know?)
This must be how the guy who accidentally mixed peanut butter and jelly together for the first time felt. Or bacon and…well, anything, really.
In-game footage, awesome action, bad-ass enemies, jaw-dropping scripted sequences, death-defying leaps, death-inflicting leaps, possible links to Rapture and a really catchy song – if there was a checklist that Irrational Games was working through when they made ‘Beast of America’, I’d say they must’ve damn near checked all those boxes.
Columbia sure looks lovely in between all the things that are trying to kill you. Bit of a Boardwalk Empire vibe near the beginning, which was quite nice.
Fair warning – if you have any issues with extremely violent top-down slasher games, or masks just freak you the hell out, the above trailer is not for you.
Everybody else, watch away!
It’s getting closer to the release of Hitman: Absolution, so I thought this might be an appropriate time to revisit one of the better level previews I’ve seen. This video was pretty much the reason that my attitude towards the upcoming Hitman: Absolution went from ‘meh’ to ‘holyshit!; it may be lengthy, but trust me, it’s well worth it.
Also, Agent 47 was not looking at explosions before it was cool.
Look, unnamed British narrator, we get that you’re just trying to keep your troops informed. We get that you’re sticking to that whole ‘know your enemy’ shtick. That said, have you considered that maybe, just maybe going into as much detail as you just did isn’t exactly going to boost your troops’ morale or fill them with confidence?
Not that morale or confidence ever helped much with a tomahawk to the face, I will concede.