Monthly Archives: August 2012
Given that the character you’ll play in Darksiders 2 is Death himself, it’s safe to assume that there will be some dyin’. In the above video, Lead Combat Designer Ben Cureton explains how you can make yourself happen to your enemies (whether singly, multiple or boss-like) in a myriad of ways.
Thanks to the good folks over at e-xpress Interactive Software, a copy of Darksiders 2 should be winging its way towards me as I type. Time, weather and apocalypse permitting, my review of the same will be up shortly. Watch this space!
Although country music legend Hank Williams is perhaps better known for more cheery songs, Naughty Dog appears to have adopted his hauntingly bleak ‘Alone and Forsaken’ as the theme for The Last of Us. Based on the above trailer shown at Gamescom 2012, the song’s a perfect fit for the grim post-apocalyptic hardships that Joel and Ellie have to face.
It’s safe to say The Last of Us won’t suffer such a fate at launch time, which simply can’t come soon enough.
In their seemingly unending quest to give us free Team Fortress 2 stuff (those dastards!), Valve is releasing the Mann vs Machine update on August 15th. The titular co-op mode will see Red and Blu joining forces (I know, it’s like matter and anti-matter, it just feels wrong…and potentially explosive, at that) to hold off an invasion of robotic doppelgangers. For all the flak they get about hats and Half Life, there’s no denying Valve’s been very, very good to us*.
* If ‘us’ = ‘PC gamers’, that is.
Quite literally, as you’ll see in the above trailer. Handsome Jack isn’t too worried about the motley quartet coming his way. Feel free to change his mind this September. With extreme prejudice.
(Seriously, dude calls himself Handsome Jack? If you didn’t have a reason before, you do now.)
Harry Callaghan started work on what he imagined would be a “very quick visual test”. I think that all of us are quite happy that it snowballed into so much more, as you can see above. What makes ‘Meet the Cores’ so impressive is the attention to detail, the effort to replicate the original voice actors’ delivery, and the fact that it wasn’t made using the recently-released Source Filmmaker. I do wish the Space Core had gotten more screen-time, but *NIT-PICKING DETECTED. OFFENDER WILL BE VAPORIZED*
Gaming elicits a number of reactions. In my life alone, I’ve seen it derided, dismissed as childishness and (occasionally) held up as the Root of all Evil. Thing is, though, it’s a world of near-unlimited possibilities to me. There’s a certain kind of joy you find when plunging headlong off the beaten path, such as throwing a fridge at someone’s head in the original Deus Ex or finding John Romero’s head in Doom II or wandering through the Secret Cow Level or…the list is endless. Throw another person into the mix, and gaming can be a very very special experience indeed.
Over on Kotaku, Kate Cox has written a piece that pretty much sums this up. Go read it. And then, go play a game. Have fun. Be a White Scarf to somebody. Griefing will never go away, but that choice – and a million others – is yours to make.
(Oh, and if you haven’t already, play Journey.)