Monthly Archives: April 2012
Gaming’s changed a lot through the years; but through it all, some fundamental tenets have stayed true.
Red barrels blow up, this is known; people standing around town with exclamation marks over their heads usually have something to say to you; and Nazis suck, all the way from the Wolfenstein variety (alive) through to the Call of Duty variant (not so much).
Even before all of these, however, there was one mandate, one prime directive, one basic impulse that kept us forging onward.
Go right, my son.
If you needed a reason to dust off your copy of Portal 2, here you go : Aperture Science is about to introduce the Perpetual Testing Initiative, as Cave Johnson announces with his customary style in the above trailer. On one level, this announcement is about the release of free DLC that will let players create and share their own Portal puzzles; and, on another level, it’s about Aperture Science taking outsourcing to new levels by conning the Multiverse (as depicted by a rather pathetic cephalopod) into doing its dirty work for it. What it’s really about, however, is the fact that once user-created puzzles start hitting the Steam Workshop, Valve/Aperture (it’s getting harder to tell them apart, isn’t it?) is going to have you testing for a long, long time.
You won’t really care too much about that, though, because Cave Johnson laughs at an octopus. No, really.
Full press release after the break.
If you’ve always had a sneaking suspicion that the folks at Google lived and died for the Swarm:
a) You overthink things, dude.
b) This is probably the greatest day of your life.
Head on over to Google, search for the phrase ‘zerg rush’ (or just click here) and try to get as many of them as you can before they – inevitably – get you.
Crytek and EA have released a first gameplay trailer for Crysis 3. The game, which was announced last week, takes place in a ruined and overgrown version of New York City. For fans of the series, this might well be reason for optimism, as this might help Crysis 3 pull off that Predator-esque vibe that the first game so memorably had (and the second one, well….didn’t). And, while we’re being optimistic, we might as well hope for a return to the original game’s sandbox gameplay, right?
It doesn’t look a whole lot different from Crysis 2, it has to be said. Still, it’s early days yet; there’s plenty of time to see if the latest member of the Crysis family lives up to that ‘3’ on the end.
Yeah. That’s just how I roll 😀
More pictures after the break!
If you want to have your mind (nostalgically) blown by a talking Cockney frog without the use of any illegal substances, this video is for you.
And if you don’t, you either need therapy or a kind and understanding cell-mate.
Pretty much as it says on the label. All you need is a Battle.net account, and (ideally) nothing really important to do for the next couple of days. The beta will be playable at 12:01 PM PDT, which puts it a little after midnight over here.; but you can head on over here and start downloading the client right away.
…why are you still here?
This is a bit of a departure from Friendly Fire’s usual fare, but I urge you to check out this blog post:
It was written by Michael Abrash. I’m prepared to admit that that name didn’t mean anything to me when I started reading the article; and I’ll also admit that, when I was done, I was rather ashamed of myself.
Monsieur Abrash worked at id Software, where he and John Carmack double-handedly (technically, I suppose, that could be construed as quad-handage) programmed Quake. Then, Mike Harrington and Gabe Newell asked him on their way out of Microsoft if he wanted to be the third founder of this company they were putting together, tentatively titled ‘Valve’. He said ‘nah, not really’ and went back to walking on water or whatever he was doing; along the way, though, he managed to contribute to what would eventually become Half-Life. Eventually, he gave in to Valve’s persistent wooing and joined them sometime last year.This post talks about part of the journey that landed him at Valve, but mostly about Valve itself. It’s pretty fascinating to be given this peek behind the curtains of one of the biggest companies in the gaming industry.
Thanks for the opportunity, Mr. Abrash. I’d wish you all the best for your new career at Valve; but, based on the above paragraph, I don’t think you really need it.
PS : You had me at ‘Snow Crash’. Why, oh why haven’t more people read Neal Stephenson’s cyberpunk masterpiece?