For The Good Of All Of Us – A Look At What Portal 2 Might Have Been

Speaking at GDC 2013, Chet Faliszek and Erik Wolpaw – Valve’s head writers – discussed the brainstorming process that resulted in Portal 2. Specifically, they spoke about all the features that never made it into the final release. Given the success and adulation enjoyed by the original Portal, creating a worthy successor was never going to be an easy task. So it proved, as their long list of discarded ideas indicates. This is why I love the Game Developer’s Conference; we get to peek at a lot of stuff that might never have seen the light of day otherwise.

Given that this is effectively a post-mortem discussion, some important plot points are discussed. If you haven’t played Portal 2 yet, I find your lack of win disturbing.

Oh, and you should probably not read on.

Links after the break.

Here are links to two articles about their talk :

The importance of playtesting: What Portal 2 might have been (Joystiq)

Portal 2 Writers Show Off The Things That Didn’t Work When Creating the Sequel (GameTrailers)

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About Arjun Sukumaran

Oh, impatient and unsubtle man!

Posted on March 10, 2012, in Analysis and tagged , , , , , , . Bookmark the permalink. Leave a comment.

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